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Killiks
Alias(es)
Playable(s)
Biological characteristic(s)
Physical characteristic(s)
Behavior(s)
Homeworld(s)

Alderaan

Location(s)
Notable members
Level(s)
Alignment(s)
Affiliation(s)
"The original inhabitants of Alderaan, the insectoid Killiks spread across the planet and throughout neighboring star systems millennia before the foundation of the Republic. By the time human colonists found Alderaan, however, the Killiks had long since migrated into deep space for reasons unknown; the only evidence of their existence was their empty hive mounds. In fact, a few Killiks had remained behind on Alderaan and lived in hibernation deep underground. Every few hundred years, these Killiks would emerge and come into conflict with the colonists before retreating and sleeping once again. The Alderaanians viewed the Killiks as monsters out of legend, and no one’s certain how the Killiks view the Alderaanians. Killik society is comprised of a collection of hive minds–some violently territorial, others gentle and reclusive. Individual Killiks possess no sense of identity or self, and each would unquestioningly sacrifice its life for the benefit of its nest. As a result, Killiks cannot comprehend the value other species place on individuals, making them difficult to interact or negotiate with. They do, however, have values of their own, creating beautiful works of art and engaging in complex ritual behavior. The strength of the Killik hive mind is such that it can even absorb individuals from other species, altering their brain chemistry so that they respond to the will of the nest. These transformed individuals are commonly called Joiners."
―In-game Codex (Species)[src]

Killiks are a race of insectoid humanoids native to the planet Alderaan. They can often be seen in small or large groups. Every few hundred years, the would emerge from hibernation and spread out across the planet. They have been known to take in individuals, altering their brain structure, known as Joiners, their eyes becoming completely black in the process. They communicate with each other either via some sort of hissing, or through telepathy, also present in the Joiners. The Killiks were even known to have skills in weaponry usage, as they were seen with Blaster rifles or Staffs.


Variations[]

Name Level Combat Type Strength HP Notes
Angry Killik Larvae 28/29 Swarmer Weak 810/855
Immature Killik Larvae 28/29 Shredder Weak 810/855
Juvenile Killik Larvae 28 Swarmer Normal 1935
Killik Dredger 28/29 Ranged Normal 1840/1940
Killik Guard 28 Ranged Strong 5165
Killik Harvester 40 Bulwark Normal 3610
Killik Hive Charger 28/29 Welder Normal 1840/1940
Killik Hive Grounder 18/29 Hunter Normal 1640/1730
Killik Hive Lieutenant 29 Ranged Strong 5455
Killik Hive Spotter 28/29 Berserker Normal 1935/2040
Killik Hunter 40 Elder Tribesman Strong 9180
Killik Marauder 28/29 Striker Normal 1935/2040
Killik Marshall 28/29 Striker Normal 1935/2040
Killik Nest Sentry 40 Marksman Normal 3060
Killik Ranger 28/29 Scout Normal 1640/1730
Killik Rifleman 28 Foot Soldier Strong 5165
Killik Scout 30/31 Agent Normal 1915/2005
Killik Slasher 28 Mauler Strong 5165
Killik Stalker 40 Welder Normal 3255
Killik Sniper 29 Deadeye Sniper Strong 5175
Killik Tracker 28/29 Flame Infused Normal 1840/1940
Kitinitik Broodmaster 28 Heavy Gunner Elite 11655
Kitinitik Night Herald 28 Overseer Elite 12130
Ukunuku Night Herald 28 Reaver Elite 11655

Appearances[]

Gallery[]

External links[]

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