Star Wars: The Old Republic Wiki
Star Wars: The Old Republic Wiki
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Sith Empire
Mercenary
Sith Empire
Starter classes

Bounty hunter

Playable species

Humans
Cyborgs
Chiss
Rattataki
Zabraks

Role(s)

Ranged DPS
Healer

Armor(s)

Heavy armor

Weapon(s)

Dual Blaster pistols

Alignment(s)

Bad/Neutral

Faction(s)

Sith Empire

Affiliation(s)
Attribute(s)

Aim

"If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy; heavily modified blasters and deadly heat-seeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one with sense gets between a Mercenary and his or her target. All Mercenaries learn how to fire two blasters at once, and can opt to learn the skills of a Bodyguard, using state-of-the-art medical technologies to heal and protect allies; acquire an Arsenal of advanced rockets to rapidly deal damage; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy's survivability and regenerative capacity."
―In-game Codex (Game Rules)[src]

The Mercenary is one of the two advanced class of the Bounty hunter; the other is the Powertech.

It is the "DPS" (Damage-Dealing) AC for the Bounty hunter, and focuses heavily on dual wielding and use of the wrist-mounted Rocket Launcher. They can also be healers if leveled into Bodyguard.

They are the Sith Empire counterpart of the Gunslinger.

Primary Focus[]

  • Dual Blaster pistols
  • Missiles
  • Ranged DPS
  • Healer

Skill Trees[]

The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Pyrotech.

Mercenary Bounty Hunter Skill Tree

Arsenal[]

Blue Glass Arrow Main article: Arsenal
Uses advanced rocketry and specializes in taking down their targets quickly.

Bodyguard[]

Blue Glass Arrow Main article: Bodyguard
Gives the Bounty Hunter skills and technology to heal and restore his allies.

Pyrotech[]

Blue Glass Arrow Main article: Pyrotech
The Bounty Hunter utilizes elemental based attacks and range to gain the upper-hand in combat.

Abilities[]

Dual Wield (Passive)
Allows you to wield two one-handed weapons.

Hired Protection(Passive)
Reduces the cool down of Revive by 100%

Combat Support Cylinder (Active)
Activation 1.50 seconds

Concussion Missile (Active)
Activation: 2 seconds
Heat: 8
Cooldown: 1 Min
Range: 30
Fires a missile at the target that knocks it out for up to 60 seconds.
Non-player, non-standard, and non-weak targets regenerate health rapidly whilst knocked out.

Update[]

When the game was first released, the Flamethrower was attributed as a Bounty Hunter ability, available to both Mercenaries and Powertechs. But 2016 updates made the flamethrower and other incendiary abilities exclusive to the Powertech.

Gallery[]

External links[]

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