| ||||
Starter classes | ||||
Playable species | ||||
Role(s) |
Single Saber DPS | |||
Armor(s) |
Heavy armor | |||
Weapon(s) | ||||
Alignment(s) |
Bad | |||
Faction(s) |
Sith Empire | |||
Affiliation(s)
|
||||
Attribute(s) |
- "Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, Juggernauts shape the Force to their will to shrug off damage that would destroy others and fill foes with doubt and despair. Protecting their allies and punishing their adversaries, Juggernauts charge into the thick of any fray. All Sith Juggernauts learn to move in heavy armor and build extra energy to perform spectacular feats. Juggernauts can opt to learn the ways of Vengeance, making them into crushing forces that pursue their prey with single-minded fury; the art of the Immortal, fearing no enemy and keeping lesser allies from harm; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force."
- ―In-game Codex (Game Rules)
The Sith Juggernaut is one of the of two advanced class of the Sith Warrior; the other is the Sith Marauder.
Sith Juggernauts use the Force to protect their allies and to punish their adversaries (unlike the Sith Marauder who would use the Force for more damaging abilities) they charge into the thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve.
They are the Sith counterpart of the Jedi Guardian.
Primary Focus[]
- Tank
- Single Saber DPS
- Heavy armor
- Fear and Dark side auras
- Strength
- Endurance
Skill Trees[]
The two Juggernaut skill trees are Vengeance and Immortal. The shared Juggernaut and Marauder skill tree is Rage.
Vengeance[]
- The Juggernaut stops at nothing to crush enemies, obliterating them with heavy hits. This would be considered to be the DPS part of the tree for the juggernaut.
Immortal[]
- Uses the power of the Force to increase the Warrior's survivability in battle. This is considered to be the tanking tree.
Rage[]
- Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.
Abilities[]
Skill |
Level Learned |
Cast Time |
Cooldown |
Rage Cost |
Range |
Description |
Armor Proficiency: Focus |
10 |
Passive |
Passive |
NA |
Self |
Able to equip a Force focus in your off-hand. |
Armor Proficiency: Heavy |
10 |
Passive |
Passive |
NA |
Self |
Able to equip heavy combat armor. |
Armor Proficiency: Shield Generator |
10 |
Passive |
Passive |
NA |
Self |
Able to equip a personal shield generator in your off-hand. |
Sundering Assault |
10 |
Instant |
4.50 sec |
NA |
4 m |
Strikes the target for 134-152 damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage. |
Blade Turning |
11 |
Passive |
Passive |
NA |
Self |
The first 2 seconds of Saber Ward grants 100% melee and ranged defense. |
Chilling Scream |
12 |
Instant |
Instant |
2 |
Freezes nearby foes, reducing their movement speed by 50% for 9 seconds. | |
Guard |
14 |
Instant (Toggle) |
Instant |
NA |
Self |
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form. |
Soresu Form |
14 |
Instant (Toggle) |
1.50 sec |
NA |
Self |
Enters a defensive lightsaber form, reducing all damage taken by 6%, increasing armor rating by 60% and increasing threat generation by 50%. Soresu Form also increases shield chance by 15%. While active, taking damage builds 1 rage, but all Assault abilities generate 1 less rage. This effect cannot occur more than once every 6 seconds. |
Taunt |
16 |
Instant |
15 sec |
NA |
30 m |
Taunts the target, forcing it to attack the Warrior for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds. |
Enrage |
22 |
Instant |
1 minute |
NA |
Self |
Immediately generates 6 rage. |
Force Push |
26 |
Instant |
1 minute |
NA |
10 m |
Deals 236-278 kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds. |
Endure Pain |
28 |
Instant |
3 minutes |
NA |
Self |
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. |
Threatening Scream |
30 |
Instant |
45 sec |
NA |
Taunts all enemies within 15 meters, forcing them to attack the Warrior for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds. | |
Saber Throw |
36 |
Instant |
30 sec |
NA |
10-30 m |
Throws the main-hand lightsaber at a distant target, inflicting 280-360 damage and building 3 rage. |
Intercede |
50 |
Instant |
20 sec |
NA |
30 m |
Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds. |
External links[]
|