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Starship Upgrades are upgrades for the player starship that can be bought or crafted. Grades 1, 3 and 5 are purchasable while Grades 2, 4 and 6 are obtained through crafting and as rewards. Specials are bought for Fleet Commendations. 

Overview[]

At what level you get upgrades
Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6
Ship Armor 14 18 23 32 38 43
Beam Generator 14 19 24 33 39 44
Beam Charger 15 20 26 34 40 46
Energy Shield 16 21 29 36 41 47
Shield Generator 16 21 29 36 41 47
Missile Magazine 17 22 31 37 42 49
Specials 25 35 45 50


Grade 1 Upgrades[]

Grade 1 Beam Charger[]

  • Requires level 15
  • Cost 600
  • Equip: Blasters deliver 40 damage per bolt

Grade 1 Beam Generator[]

  • Requires level 14
  • Cost 500
  • Equip: Blasters fire 5 shots per second

Grade 1 Energy Shield[]

  • Requires level 16
  • Cost 650
  • Equip: Ship has shields that absorb 150 damage

Grade 1 Missile Magazine[]

  • Requires level 17
  • Cost 700
  • Equip: Missile bay now holds 40 missiles

Grade 1 Shield Regenerator[]

  • Requires level 16
  • Cost 650
  • Equip: Ship shields regenerate 5 toughness per second

Grade 1 Ship Armor[]

  • Requires level 14
  • Cost 500
  • Equip: Ship's toughness is increased to 2000

Grade 1 Totals[]

  • Ship Toughness: 2000
  • Shield Absorption: 150
  • Shield Regeneration: 5
  • Blaster Damage: 40
  • Blaster Shots per second: 5
  • Missile Capacity: 40

Grade 2 Upgrades[]

Grade 2 Beam Charger[]

  • Requires level 20
  • Space Battle reward
  • Equip: Increases ship's toughness by 50
  • Equip: Blasters deliver 45 damage per bolt

Grade 2 Beam Generator[]

  • Requires level 19
  • Crafted by Cybertech
    • Mullinine 4 units
    • Plastoid 6 units
    • Conductive Flux 4 units
    • Bronzium 8 units
  • Equip: Blasters fire 6 shots per second
  • Equip: Ship has shields that absorb 25 damage

Grade 2 Energy Shield[]

  • Requires level 21
  • Crafted by Cybertech
    • Mullinine 4 units
    • Plastoid 6 units
    • Conductive Flux 4 units
    • Bronzium 8 units
  • Equip: Ship has shields that absorb 175 damage
  • Equip: Blasters deliver 3 damage per bolt

Grade 2 Missile Magazine[]

  • Requires level 22
  • Crafted by Cybertech
    • Mullinine 4 units
    • Plasteel 6 units
    • Conductive Flux 4 units
    • Chanlon 8 units
  • Equip: Missile bay now holds 50 missiles
  • Equip: Increases ship's toughness by 50

Grade 2 Shield Regenerator[]

  • Requires level 21
  • Crafted by Cybertech
    • Mullinine 4 units
    • Plastoid 6 units
    • Conductive Flux 4 units
    • Bronzium 8 units
  • Equip: Ship has shields that absorb 25 damage
  • Equip: Ship shields regenerate 7 toughness per second

Grade 2 Ship Armor[]

  • Requires level 18
  • Crafted by Cybertech
    • Mullinine 4 units
    • Plastoid 6 units
    • Conductive Flux 4 units
    • Bronzium 8 units
  • Equip: Ship's toughness is increased to 3000
  • Equip: Blasters deliver 3 damage per bolt

Grade 2 Totals[]

  • Ship Toughness: 3100
  • Shield Absorption: 225
  • Shield Regeneration: 6
  • Blaster Damage: 51
  • Blaster Shots per second: 5
  • Missile Capacity: 50

Grade 3 Upgrades[]

Grade 3 Beam Charger[]

  • Requires level 26
  • Cost 3250
  • Equip: Blasters deliver 60 damage per bolt

Grade 3 Beam Generator[]

  • Requires level 24
  • Cost 2750
  • Equip: Blasters fire 6 shots per second

Grade 3 Energy Shield[]

  • Requires level 28
  • Cost 3750
  • Equip: Ship has shields that absorb 300 damage

Grade 3 Missile Magazine[]

  • Requires level 31
  • Cost 4600
  • Equip: Missile bay now holds 80 missiles

Grade 3 Shield Regenerator[]

  • Requires level 29
  • Cost 4000
  • Equip: Ship shields regenerate 15 toughness per second

Grade 3 Ship Armor[]

  • Requires level 23
  • Cost 2550
  • Equip: Ship's toughness is increased to 2500

Grade 3 Totals[]

  • Ship Toughness: 2500
  • Shield Absorption: 300
  • Shield Regeneration: 15
  • Blaster Damage: 60
  • Blaster Shots per second: 5
  • Missile Capacity: 80

Grade 4 Upgrades[]

Grade 4 Beam Charger[]

  • Requires level 34
  • Rewarded by Space Combat: Pakuuni Defense (or Imperial Equivilent)
  • Equip: Increases ship's toughness by 50
  • Equip: Blasters deliver 65 damage per bolt

Grade 4 Beam Generator[]

  • Requires level 33
  • Crafted by Cybertech 230
    • Fibermesh 6 units
    • Bondite 8 units
    • Titanium 4 units
    • Brazing Flux 4 units
  • Equip: Blasters fire 8 shots per second
  • Equip: Ship has shields that absorb 25 damage

Grade 4 Energy Shield[]

  • Requires level 36
  • Crafted by Cybertech 260
    • Fibermesh 6 units
    • Bondite 8 units
    • Titanium 4 units
    • Brazing Flux 4 units
  • Equip: Ship has shields that absorb 325 damage
  • Equip: Blasters deliver 4 damage per bolt

Grade 4 Missile Magazine[]

  • Requires level 37
  • Crafted by Cybertech 270
    • Resinite 6 units
    • Diatium 8 units
    • Titanium 4 units
    • Brazing Flux 4 units
  • Equip: Missile bay now holds 90 missiles
  • Equip: Increases ship's toughness by 50

Grade 4 Shield Regenerator[]

  • Requires level 36
  • Crafted by Cybertech 260
    • Fibermesh 6 units
    • Bondite 8 units
    • Titanium 4 units
    • Brazing Fluxx 4 units
  • Equip: Ship has shields that absorb 25 damage
  • Equip: Ship shields regenerate 17 toughness per second

Grade 4 Ship Armor[]

  • Requires level 32
  • Crafted by Cybertech 220
    • Fibermesh 6 units
    • Bondite 8 units
    • Insulating Flux 4 units
    • Xonolite 4 units
  • Equip: Ship's toughness is increased to 2650
  • Equip: Blasters deliver 4 damage per bolt

Grade 4 Totals[]

  • Ship Toughness: 2750
  • Shield Absorption: 375
  • Shield Regeneration: 17
  • Blaster Damage: 73
  • Blaster Shots per second: 8
  • Missile Capacity: 90

Grade 5 Upgrades[]

Grade 5 Beam Charger[]

  • Requires level 40
  • Cost 17200
  • Equip: Blasters deliver 80 damage per bolt

Grade 5 Beam Generator[]

  • Requires level 39
  • Cost 16350
  • Equip: Blasters fire 9 shots per second

Grade 5 Energy Shield[]

  • Requires level 41
  • Cost 18100
  • Equip: Ship has shields that absorb 500 damage

Grade 5 Missile Magazine[]

  • Requires level 42
  • Cost 19000
  • Equip: Missile bay now holds 120 missiles

Grade 5 Shield Regenerator[]

  • Requires level 41
  • Cost 18100
  • Equip: Ship shields regenerate 25 toughness per second

Grade 5 Ship Armor[]

  • Requires level 38
  • Cost 15500
  • Equip: Ship's toughness is increased to 3000

Grade 5 Totals[]

  • Ship Toughness: 3000
  • Shield Absorption: 500
  • Shield Regeneration: 25
  • Blaster Damage: 80
  • Blaster Shots per second: 9
  • Missile Capacity: 120

Grade 6 Upgrades[]

[Sienar Systems Beam Charger][]

  • Requires level 46
  • Equip: Increases ship's toughness by 50.
  • Equip: Blasters deliver 90 damage per bolt.

[Rendili Hyperworks Beam Generator][]

  • Requires level 44
  • Equip: Blasters fire 10 shots per second
  • Equip: Ship has shields that absorb 25 damage
    • Quest reward from the first completed Ascendancy Barrier, Clouds of Vondoru or Aeten Defense.

[Quellegh Industrial Energy Shield][]

  • Requires level 47
  • Equip: Blasters deliver 5 damage per bolt.
  • Equip: Ship has shields that absorb 550 damage.

[Kuat Drive Yards Missile Magazine][]

  • Requires level 49
  • Equip: Increases ship's toughness by 50.
  • Equip: Missile bay now holds 150 missiles.

[Hoersch-Kessel Shield Regenerator][]

  • Requires level 47
  • Equip: Ship has shields that absorb 25 damage.
  • Equip: Ship shields regenerate 30 toughness per second

[Armek Ship Armor][]

  • Requires level 43
  • Equip: Ship's toughness is increased to 3250.
  • Equip: Blasters deliver 5 damage per bolt.

Grade 6 Totals[]

  • Ship Toughness: 3350
  • Shield Absorption: 600
  • Shield Regeneration: 30
  • Blaster Damage: 100
  • Blaster Shots per second: 10
  • Missile Capacity: 150

Special Upgrades[]

Power Conversion Module[]

  • Requires level 25
  • Cost 30 Fleet commendations
  • Equip: Allows you to divert power to shields or blasters.

Power to Shields - Shield Regeneration is boosted significantly, but blast cannons deal very little damage. Power to Blasters - Blast cannons deal more damage, but shield regeneration rate is cut in half.

Electronic Warfare Pod[]

  • Requires level 35
  • Cost 90 Fleet commendations
  • Equip: Makes you immune to enemy fire for 10 seconds.

EMP Generator[]

  • Requires level 45
  • Cost 150 Fleet commendations
  • Equip: Deliver a large amount of damage to nearby enemies and allies.

Proton Torpedo Tube[]

  • Requires level 50
  • Cost 50 Fleet commendations
  • Equip: Replaces missile if you get a lock on and will instantly destroy shielded targets.
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