Starship Upgrades are upgrades for the player starship that can be bought or crafted. Grades 1, 3 and 5 are purchasable while Grades 2, 4 and 6 are obtained through crafting and as rewards. Specials are bought for Fleet Commendations.
Overview[]
Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 | |
---|---|---|---|---|---|---|
Ship Armor | 14 | 18 | 23 | 32 | 38 | 43 |
Beam Generator | 14 | 19 | 24 | 33 | 39 | 44 |
Beam Charger | 15 | 20 | 26 | 34 | 40 | 46 |
Energy Shield | 16 | 21 | 29 | 36 | 41 | 47 |
Shield Generator | 16 | 21 | 29 | 36 | 41 | 47 |
Missile Magazine | 17 | 22 | 31 | 37 | 42 | 49 |
Specials | 25 | 35 | 45 | 50 |
Grade 1 Upgrades[]
Grade 1 Beam Charger[]
- Requires level 15
- Cost 600
- Equip: Blasters deliver 40 damage per bolt
Grade 1 Beam Generator[]
- Requires level 14
- Cost 500
- Equip: Blasters fire 5 shots per second
Grade 1 Energy Shield[]
- Requires level 16
- Cost 650
- Equip: Ship has shields that absorb 150 damage
Grade 1 Missile Magazine[]
- Requires level 17
- Cost 700
- Equip: Missile bay now holds 40 missiles
Grade 1 Shield Regenerator[]
- Requires level 16
- Cost 650
- Equip: Ship shields regenerate 5 toughness per second
Grade 1 Ship Armor[]
- Requires level 14
- Cost 500
- Equip: Ship's toughness is increased to 2000
Grade 1 Totals[]
- Ship Toughness: 2000
- Shield Absorption: 150
- Shield Regeneration: 5
- Blaster Damage: 40
- Blaster Shots per second: 5
- Missile Capacity: 40
Grade 2 Upgrades[]
Grade 2 Beam Charger[]
- Requires level 20
- Space Battle reward
- Equip: Increases ship's toughness by 50
- Equip: Blasters deliver 45 damage per bolt
Grade 2 Beam Generator[]
- Requires level 19
- Crafted by Cybertech
- Mullinine 4 units
- Plastoid 6 units
- Conductive Flux 4 units
- Bronzium 8 units
- Equip: Blasters fire 6 shots per second
- Equip: Ship has shields that absorb 25 damage
Grade 2 Energy Shield[]
- Requires level 21
- Crafted by Cybertech
- Mullinine 4 units
- Plastoid 6 units
- Conductive Flux 4 units
- Bronzium 8 units
- Equip: Ship has shields that absorb 175 damage
- Equip: Blasters deliver 3 damage per bolt
Grade 2 Missile Magazine[]
- Requires level 22
- Crafted by Cybertech
- Mullinine 4 units
- Plasteel 6 units
- Conductive Flux 4 units
- Chanlon 8 units
- Equip: Missile bay now holds 50 missiles
- Equip: Increases ship's toughness by 50
Grade 2 Shield Regenerator[]
- Requires level 21
- Crafted by Cybertech
- Mullinine 4 units
- Plastoid 6 units
- Conductive Flux 4 units
- Bronzium 8 units
- Equip: Ship has shields that absorb 25 damage
- Equip: Ship shields regenerate 7 toughness per second
Grade 2 Ship Armor[]
- Requires level 18
- Crafted by Cybertech
- Mullinine 4 units
- Plastoid 6 units
- Conductive Flux 4 units
- Bronzium 8 units
- Equip: Ship's toughness is increased to 3000
- Equip: Blasters deliver 3 damage per bolt
Grade 2 Totals[]
- Ship Toughness: 3100
- Shield Absorption: 225
- Shield Regeneration: 6
- Blaster Damage: 51
- Blaster Shots per second: 5
- Missile Capacity: 50
Grade 3 Upgrades[]
Grade 3 Beam Charger[]
- Requires level 26
- Cost 3250
- Equip: Blasters deliver 60 damage per bolt
Grade 3 Beam Generator[]
- Requires level 24
- Cost 2750
- Equip: Blasters fire 6 shots per second
Grade 3 Energy Shield[]
- Requires level 28
- Cost 3750
- Equip: Ship has shields that absorb 300 damage
Grade 3 Missile Magazine[]
- Requires level 31
- Cost 4600
- Equip: Missile bay now holds 80 missiles
Grade 3 Shield Regenerator[]
- Requires level 29
- Cost 4000
- Equip: Ship shields regenerate 15 toughness per second
Grade 3 Ship Armor[]
- Requires level 23
- Cost 2550
- Equip: Ship's toughness is increased to 2500
Grade 3 Totals[]
- Ship Toughness: 2500
- Shield Absorption: 300
- Shield Regeneration: 15
- Blaster Damage: 60
- Blaster Shots per second: 5
- Missile Capacity: 80
Grade 4 Upgrades[]
Grade 4 Beam Charger[]
- Requires level 34
- Rewarded by Space Combat: Pakuuni Defense (or Imperial Equivilent)
- Equip: Increases ship's toughness by 50
- Equip: Blasters deliver 65 damage per bolt
Grade 4 Beam Generator[]
- Requires level 33
- Crafted by Cybertech 230
- Fibermesh 6 units
- Bondite 8 units
- Titanium 4 units
- Brazing Flux 4 units
- Equip: Blasters fire 8 shots per second
- Equip: Ship has shields that absorb 25 damage
Grade 4 Energy Shield[]
- Requires level 36
- Crafted by Cybertech 260
- Fibermesh 6 units
- Bondite 8 units
- Titanium 4 units
- Brazing Flux 4 units
- Equip: Ship has shields that absorb 325 damage
- Equip: Blasters deliver 4 damage per bolt
Grade 4 Missile Magazine[]
- Requires level 37
- Crafted by Cybertech 270
- Resinite 6 units
- Diatium 8 units
- Titanium 4 units
- Brazing Flux 4 units
- Equip: Missile bay now holds 90 missiles
- Equip: Increases ship's toughness by 50
Grade 4 Shield Regenerator[]
- Requires level 36
- Crafted by Cybertech 260
- Fibermesh 6 units
- Bondite 8 units
- Titanium 4 units
- Brazing Fluxx 4 units
- Equip: Ship has shields that absorb 25 damage
- Equip: Ship shields regenerate 17 toughness per second
Grade 4 Ship Armor[]
- Requires level 32
- Crafted by Cybertech 220
- Fibermesh 6 units
- Bondite 8 units
- Insulating Flux 4 units
- Xonolite 4 units
- Equip: Ship's toughness is increased to 2650
- Equip: Blasters deliver 4 damage per bolt
Grade 4 Totals[]
- Ship Toughness: 2750
- Shield Absorption: 375
- Shield Regeneration: 17
- Blaster Damage: 73
- Blaster Shots per second: 8
- Missile Capacity: 90
Grade 5 Upgrades[]
Grade 5 Beam Charger[]
- Requires level 40
- Cost 17200
- Equip: Blasters deliver 80 damage per bolt
Grade 5 Beam Generator[]
- Requires level 39
- Cost 16350
- Equip: Blasters fire 9 shots per second
Grade 5 Energy Shield[]
- Requires level 41
- Cost 18100
- Equip: Ship has shields that absorb 500 damage
Grade 5 Missile Magazine[]
- Requires level 42
- Cost 19000
- Equip: Missile bay now holds 120 missiles
Grade 5 Shield Regenerator[]
- Requires level 41
- Cost 18100
- Equip: Ship shields regenerate 25 toughness per second
Grade 5 Ship Armor[]
- Requires level 38
- Cost 15500
- Equip: Ship's toughness is increased to 3000
Grade 5 Totals[]
- Ship Toughness: 3000
- Shield Absorption: 500
- Shield Regeneration: 25
- Blaster Damage: 80
- Blaster Shots per second: 9
- Missile Capacity: 120
Grade 6 Upgrades[]
[Sienar Systems Beam Charger][]
- Requires level 46
- Equip: Increases ship's toughness by 50.
- Equip: Blasters deliver 90 damage per bolt.
[Rendili Hyperworks Beam Generator][]
- Requires level 44
- Equip: Blasters fire 10 shots per second
- Equip: Ship has shields that absorb 25 damage
- Quest reward from the first completed Ascendancy Barrier, Clouds of Vondoru or Aeten Defense.
[Quellegh Industrial Energy Shield][]
- Requires level 47
- Equip: Blasters deliver 5 damage per bolt.
- Equip: Ship has shields that absorb 550 damage.
[Kuat Drive Yards Missile Magazine][]
- Requires level 49
- Equip: Increases ship's toughness by 50.
- Equip: Missile bay now holds 150 missiles.
[Hoersch-Kessel Shield Regenerator][]
- Requires level 47
- Equip: Ship has shields that absorb 25 damage.
- Equip: Ship shields regenerate 30 toughness per second
[Armek Ship Armor][]
- Requires level 43
- Equip: Ship's toughness is increased to 3250.
- Equip: Blasters deliver 5 damage per bolt.
Grade 6 Totals[]
- Ship Toughness: 3350
- Shield Absorption: 600
- Shield Regeneration: 30
- Blaster Damage: 100
- Blaster Shots per second: 10
- Missile Capacity: 150
Special Upgrades[]
Power Conversion Module[]
- Requires level 25
- Cost 30 Fleet commendations
- Equip: Allows you to divert power to shields or blasters.
Power to Shields - Shield Regeneration is boosted significantly, but blast cannons deal very little damage. Power to Blasters - Blast cannons deal more damage, but shield regeneration rate is cut in half.
Electronic Warfare Pod[]
- Requires level 35
- Cost 90 Fleet commendations
- Equip: Makes you immune to enemy fire for 10 seconds.
EMP Generator[]
- Requires level 45
- Cost 150 Fleet commendations
- Equip: Deliver a large amount of damage to nearby enemies and allies.
Proton Torpedo Tube[]
- Requires level 50
- Cost 50 Fleet commendations
- Equip: Replaces missile if you get a lock on and will instantly destroy shielded targets.